• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    17,644/33,742
    16,098
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    60 %
    1,398/2,295
    897
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.16%Tenacity (1)
    +5.29%Protection (3)
    +582Protection (1)
    +2.56%Health (3)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3Speed (1)
    +527Protection (1)
    +636Health (2)
    +1.38%Protection (1)
    15-D
    Mk V-D Crit Chance Processor
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6Defense (1)
    +4Speed (1)
    +3.17%Protection (2)
    +1.44%Critical Chance (1)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +29Offense (1)
    +5.78%Protection (3)
    +0.88%Offense (2)
    +710Health (2)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.47%Offense (1)
    +4.11%Tenacity (2)
    +0.65%Health (1)
    +5Speed (1)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.7%Defense (2)
    +609Health (2)
    +8Speed (2)
    +451Protection (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 17644
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 15,512(2,375)
    Protection 35,817(14,750)
    Speed 148(20)
    Critical Damage 180%(30%)
    Potency 8%
    Tenacity 27.26%(5.26%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,891(360)
    Physical Critical Chance 66.19%(21.44%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.7%(3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,598(210)
    Special Critical Chance 31.86%(21.44%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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