• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    45,064/105,339
    60,275
    Level
    100 %
    1,976/1,976
    Star Influence
    25 %
    8,324/32,415
    24,091
    Ability Levels
    23 %
    1,467/6,119
    4,652
    Crew
    51 %
    33,297/64,831
    31,533
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    32 %
    12,048/37,507
    25,459
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    34 %
    2,873/8,315
    5,442
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    34 %
    800/2,295
    1,496
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    54 %
    18,783/34,527
    15,744
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    88 %
    4,704/5,334
    630
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    52 %
    1,194/2,295
    1,101
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    45064
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 69,120(41,778)
    Protection 27,852(27,852)
    Speed 152(35)
    Critical Damage 150%
    Potency 27.36%(27.36%)
    Tenacity 42.36%(27.36%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,264(4,138)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.5%(3.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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