• Galactic Power Breakdown

    cur / max
    diff
    Overall
    9 %
    9,812/101,316
    91,504
    Level
    66 %
    1,320/1,976
    656
    Star Influence
    4 %
    1,401/31,074
    29,673
    Ability Levels
    24 %
    1,488/6,119
    4,631
    Crew
    9 %
    5,604/62,149
    56,545
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    8 %
    2,778/34,527
    31,749
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    0 %
    3/2,295
    2,292
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    11 %
    3,990/34,527
    30,537
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    8 %
    471/5,334
    4,863
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    29 %
    684/2,295
    1,611
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    9812
  • Primary Attributes
    Strength (STR) 758
    Agility (AGI) 1,525
    Tactics (TAC) 758
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 25,060(11,416)
    Protection 3,805(3,805)
    Speed 109(9)
    Critical Damage 150%
    Potency 6.63%(6.63%)
    Tenacity 21.63%(6.63%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,507(1,372)
    Physical Critical Chance 35.71%(0.29%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,819
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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