• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    25,028/97,009
    71,981
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    10 %
    3,109/29,638
    26,530
    Ability Levels
    14 %
    869/6,119
    5,250
    Crew
    34 %
    20,723/59,277
    38,553
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    49 %
    15,549/31,336
    15,787
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    70 %
    5,265/7,515
    2,250
    Mods
    65 %
    1,511/2,295
    785
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    21 %
    7,477/34,527
    27,050
    Level
    52 %
    1,028/1,976
    948
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    39 %
    2,121/5,334
    3,213
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    53 %
    1,233/2,295
    1,062
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    25028
  • Primary Attributes
    Strength (STR) 1,094
    Agility (AGI) 685
    Tactics (TAC) 591
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 45,848(26,156)
    Protection 19,516(19,516)
    Speed 115(25)
    Critical Damage 150%
    Potency 37.46%(37.46%)
    Tenacity 52.46%(37.46%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,517(2,986)
    Physical Critical Chance 21.42%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 37.7%(10.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,418
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 31.4%(21.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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