• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    15,006/31,546
    16,540
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    64 %
    1,487/2,295
    809
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4Speed (1)
    +101Offense (3)
    +1422Protection (2)
    +1.86%Potency (1)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.02%Health (1)
    +5.25%Tenacity (3)
    +3.85%Defense (3)
    +817Protection (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5Speed (1)
    +1163Protection (2)
    +3.64%Tenacity (2)
    +45Offense (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1235Protection (2)
    +9Speed (2)
    +64Offense (2)
    +0.38%Offense (1)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.41%Tenacity (1)
    +101Offense (3)
    +5Speed (1)
    +1292Protection (2)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +9Speed (2)
    +5.38%Potency (3)
    +337Health (1)
    +1.58%Defense (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 15006
    Power
  • Primary Attributes
    Strength (STR) 1,173
    Agility (AGI) 596
    Tactics (TAC) 637
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 33,552(8,130)
    Protection 46,538(22,720)
    Speed 149(32)
    Critical Damage 150%
    Potency 54.23%(7.24%)
    Tenacity 60.29%(34.29%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,508(437)
    Physical Critical Chance 21%
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34%(3.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,134(418)
    Special Critical Chance 10.42%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.4%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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