• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    24,270/97,009
    72,739
    Level
    100 %
    1,976/1,976
    Star Influence
    6 %
    1,796/29,638
    27,842
    Ability Levels
    41 %
    2,538/6,119
    3,581
    Crew
    30 %
    17,961/59,277
    41,316
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    22 %
    7,663/34,527
    26,864
    Level
    100 %
    1,976/1,976
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    32 %
    744/2,295
    1,551
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    35 %
    11,125/31,336
    20,211
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    52 %
    1,194/2,295
    1,101
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    24270
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 48,067(20,509)
    Protection 15,303(15,303)
    Speed 110(20)
    Critical Damage 150%
    Potency 29.38%(29.38%)
    Tenacity 44.38%(29.38%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,484(2,341)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.4%(6.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.2%(14.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord