• Galactic Power Breakdown

    cur / max
    diff
    Overall
    69 %
    70,165/101,394
    31,229
    Level
    100 %
    1,976/1,976
    Star Influence
    27 %
    8,449/30,839
    22,390
    Ability Levels
    49 %
    3,413/6,903
    3,491
    Crew
    91 %
    56,328/61,678
    5,349
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    60 %
    21,006/34,527
    13,521
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    75 %
    26,143/34,527
    8,384
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    57 %
    1,311/2,295
    984
    Relic Modifier
    61 %
    2,678/4,335
    1,658
    Relic Tier
    62 %
    5,292/8,418
    3,126
    cur / max
    diff
    Overall
    73 %
    24,826/33,742
    8,916
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    68 %
    1,578/2,295
    717
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    70165
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 80,710(53,368)
    Protection 35,578(35,578)
    Speed 127(41)
    Critical Damage 150%
    Potency 34.93%(34.93%)
    Tenacity 49.93%(34.93%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,412(5,286)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.5%(4.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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