• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    28,473/97,292
    68,819
    Level
    100 %
    1,976/1,976
    Star Influence
    7 %
    2,180/29,733
    27,552
    Ability Levels
    41 %
    2,514/6,119
    3,605
    Crew
    36 %
    21,804/59,466
    37,662
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    27 %
    9,423/34,527
    25,104
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    22 %
    519/2,295
    1,776
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    32 %
    10,317/31,546
    21,229
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    60 %
    1,425/2,354
    929
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    58 %
    1,350/2,295
    945
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    28473
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 1,519
    Tactics (TAC) 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 41,783(26,141)
    Protection 17,427(17,427)
    Speed 125(23)
    Critical Damage 150%
    Potency 16.97%(16.97%)
    Tenacity 31.97%(16.97%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,200(3,074)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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