• Galactic Power Breakdown

    cur / max
    diff
    Overall
    71 %
    69,350/97,292
    27,942
    Level
    100 %
    1,976/1,976
    Star Influence
    68 %
    20,419/29,733
    9,314
    Ability Levels
    100 %
    6,119/6,119
    Crew
    68 %
    40,838/59,466
    18,628
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    72 %
    25,164/34,527
    9,363
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    87 %
    2,019/2,295
    276
    Relic Modifier
    47 %
    2,040/4,335
    2,295
    Relic Tier
    47 %
    4,032/8,418
    4,386
    cur / max
    diff
    Overall
    68 %
    21,573/31,546
    9,973
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    27 %
    1,173/4,335
    3,162
    Relic Tier
    27 %
    2,319/8,418
    6,099
  • Power
    69350
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 1,519
    Tactics (TAC) 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 87,996(72,354)
    Protection 48,236(48,236)
    Speed 165(63)
    Critical Damage 150%
    Potency 46.96%(46.96%)
    Tenacity 61.96%(46.96%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 10,635(8,509)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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