• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    45,963/105,339
    59,376
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    44 %
    14,587/32,415
    17,829
    Ability Levels
    20 %
    1,275/6,119
    4,844
    Crew
    44 %
    29,173/64,831
    35,657
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    34 %
    12,987/37,507
    24,520
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    34 %
    2,873/8,315
    5,442
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    49 %
    1,142/2,295
    1,154
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    56 %
    19,428/34,527
    15,099
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    77 %
    5,859/7,515
    1,656
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    45963
  • Primary Attributes
    Strength (STR) 1,344
    Agility (AGI) 769
    Tactics (TAC) 769
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 75,989(51,797)
    Protection 34,531(34,531)
    Speed 161(44)
    Critical Damage 150%
    Potency 33.92%(33.92%)
    Tenacity 48.92%(33.92%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,011(5,130)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.8%(5.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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