• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    20,663/97,009
    76,346
    Level
    100 %
    1,976/1,976
    Star Influence
    7 %
    2,160/29,638
    27,478
    Ability Levels
    34 %
    2,127/6,119
    3,992
    Crew
    24 %
    14,401/59,277
    44,876
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    20 %
    7,144/34,527
    27,383
    Level
    52 %
    1,028/1,976
    948
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    60 %
    1,398/2,295
    897
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    26 %
    8,434/31,336
    22,902
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    53 %
    1,238/2,295
    1,058
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    20663
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 45,263(17,705)
    Protection 13,210(13,210)
    Speed 107(17)
    Critical Damage 150%
    Potency 25.36%(25.36%)
    Tenacity 40.36%(25.36%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,164(2,021)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.5%(5.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 22.5%(12.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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