• Galactic Power Breakdown

    cur / max
    diff
    Overall
    17 %
    17,404/98,352
    80,948
    Level
    49 %
    977/1,976
    999
    Star Influence
    13 %
    4,138/30,086
    25,948
    Ability Levels
    7 %
    467/6,119
    5,652
    Crew
    19 %
    11,823/60,172
    48,349
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    8,208/34,527
    26,319
    Level
    18 %
    366/1,976
    1,610
    Stars
    100 %
    4,655/4,655
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,338/32,331
    27,993
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    26 %
    828/3,138
    2,310
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17404
  • Primary Attributes
    Strength (STR) 1,355
    Agility (AGI) 775
    Tactics (TAC) 775
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 45,038(20,648)
    Protection 13,765(13,765)
    Speed 117(17)
    Critical Damage 150%
    Potency 13.53%(13.53%)
    Tenacity 28.53%(13.53%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,941(2,045)
    Physical Critical Chance 22.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,860
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.7%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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