• Galactic Power Breakdown

    cur / max
    diff
    Overall
    53 %
    18,565/34,527
    15,962
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +303Health (1)
    +2.76%Health (3)
    +1.32%Defense (1)
    +10Speed (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1021Protection (2)
    +6Defense (1)
    +25Offense (1)
    +3.17%Health (4)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.2%Health (4)
    +46Offense (1)
    +8Speed (2)
    +8Defense (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4Speed (1)
    +8Defense (1)
    +2.64%Health (3)
    +1.85%Potency (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.17%Health (4)
    +3.86%Tenacity (2)
    +4Speed (1)
    +543Protection (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +1.66%Health (2)
    +5Speed (1)
    +4.55%Protection (3)
    +5Defense (1)
  • Gear Needed

    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - Cara Dune
    1
  • 18565
    Power
  • Primary Attributes
    Strength (STR) 992
    Agility (AGI) 597
    Tactics (TAC) 591
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 30,716(9,970)
    Protection 59,429(21,248)
    Speed 212(61)
    Critical Damage 150%
    Potency 14.85%(1.85%)
    Tenacity 60.86%(27.86%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,773(221)
    Physical Critical Chance 31.21%
    Armor Penetration 63
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.3%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,615(156)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 23.1%(4.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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