• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    15,238/97,292
    82,054
    Level
    100 %
    1,976/1,976
    Star Influence
    9 %
    2,858/29,733
    26,875
    Ability Levels
    76 %
    4,689/6,119
    1,430
    Crew
    9 %
    5,716/59,466
    53,750
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,830/34,527
    29,697
    Level
    28 %
    557/1,976
    1,419
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    11 %
    603/5,334
    4,731
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    7 %
    180/2,295
    2,115
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    9 %
    3,034/31,546
    28,512
    Level
    17 %
    347/1,976
    1,629
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    182/2,354
    2,172
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15238
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 41,723(14,381)
    Protection 9,587(9,587)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.42%(9.42%)
    Tenacity 24.42%(9.42%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,550(1,424)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.9%(1.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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