• Galactic Power Breakdown

    cur / max
    diff
    Overall
    11 %
    12,058/101,316
    89,258
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    7 %
    2,321/31,074
    28,753
    Ability Levels
    2 %
    126/6,119
    5,993
    Crew
    14 %
    9,284/62,149
    52,865
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    15 %
    5,364/34,527
    29,163
    Level
    26 %
    528/1,976
    1,448
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    13 %
    716/5,334
    4,619
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    40 %
    939/2,295
    1,356
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    14 %
    4,951/34,527
    29,576
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    17 %
    398/2,295
    1,898
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12058
  • Primary Attributes
    Strength (STR) 591
    Agility (AGI) 1,188
    Tactics (TAC) 591
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 27,656(17,018)
    Protection 5,672(5,672)
    Speed 113(13)
    Critical Damage 150%
    Potency 9.88%(9.88%)
    Tenacity 24.88%(9.88%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,709(2,046)
    Physical Critical Chance 30.25%(0.46%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,418
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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