• Galactic Power Breakdown

    cur / max
    diff
    Overall
    56 %
    59,055/104,783
    45,728
    Level
    100 %
    1,976/1,976
    Star Influence
    53 %
    16,987/31,968
    14,981
    Ability Levels
    88 %
    6,119/6,903
    785
    Crew
    53 %
    33,974/63,937
    29,962
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,656/34,527
    29,871
    Level
    0 %
    2/1,976
    1,974
    Stars
    100 %
    4,655/4,655
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    90 %
    31,212/34,527
    3,315
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    64 %
    1,487/2,295
    809
    Relic Modifier
    79 %
    3,443/4,335
    893
    Relic Tier
    80 %
    6,804/8,418
    1,614
    cur / max
    diff
    Overall
    68 %
    25,543/37,507
    11,964
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    64 %
    5,334/8,315
    2,981
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    65 %
    1,511/2,295
    785
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    59055
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 69,784(54,142)
    Protection 36,094(36,094)
    Speed 130(44)
    Critical Damage 150%
    Potency 35.12%(35.12%)
    Tenacity 50.12%(35.12%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,330(3,204)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 18,234(14,589)
    Special Critical Chance 24.04%(14.04%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.8%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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