• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    28,984/97,009
    68,025
    Level
    100 %
    1,976/1,976
    Star Influence
    10 %
    3,184/29,638
    26,455
    Ability Levels
    42 %
    2,603/6,119
    3,516
    Crew
    35 %
    21,223/59,277
    38,053
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    37 %
    11,631/31,336
    19,705
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    52 %
    1,196/2,295
    1,100
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    25 %
    8,793/34,527
    25,734
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    44 %
    1,019/2,295
    1,277
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    28984
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 50,809(23,251)
    Protection 17,348(17,348)
    Speed 112(22)
    Critical Damage 150%
    Potency 33.3%(33.3%)
    Tenacity 48.3%(33.3%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,797(2,654)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 35.3%(7.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 25.8%(15.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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