• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,609/31,546
    15,937
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +74Offense (2)
    +3.53%Tenacity (2)
    +3.41%Potency (2)
    +1.57%Health (2)
    15-A
    Mk V-A Speed Receiver
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.89%Health (1)
    +3.02%Critical Chance (2)
    +1.17%Offense (3)
    +10Speed (2)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.75%Potency (1)
    +23Defense (3)
    +3.21%Critical Chance (2)
    +1.42%Protection (1)
    15-C
    Mk V-C Speed Holo-Array
    15-C
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +82Offense (2)
    +11Defense (2)
    +0.5%Offense (1)
    +477Protection (1)
    15-A
    Mk V-A Speed Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.95%Offense (2)
    +48Offense (2)
    +5.9%Tenacity (3)
    +1.81%Critical Chance (1)
    15-A
    Mk V-A Speed Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +344Health (1)
    +1.33%Defense (1)
    +6.84%Tenacity (4)
    +3.54%Potency (2)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 15609
    Power
  • Primary Attributes
    Strength (STR) 1,291
    Agility (AGI) 598
    Tactics (TAC) 639
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 34,360(5,614)
    Protection 48,682(16,203)
    Speed 138(21)
    Critical Damage 150%
    Potency 55.69%(8.69%)
    Tenacity 46.28%(16.28%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,630(394)
    Physical Critical Chance 41.08%(20.04%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 36.9%(4.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,071(350)
    Special Critical Chance 30.46%(20.04%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.5%(5.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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