• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    17,620/33,742
    16,122
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    59 %
    1,374/2,295
    921
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Chance Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +8Speed (2)
    +361Health (1)
    +0.69%Health (1)
    +9Defense (1)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1.24%Critical Chance (1)
    +788Health (2)
    +88Offense (3)
    +786Protection (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +32Offense (1)
    +5.42%Critical Chance (3)
    +1.2%Potency (1)
    +7Defense (1)
    15-D
    Mk V-D Crit Chance Holo-Array
    15-D
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +9Defense (1)
    +368Health (1)
    +3.07%Tenacity (2)
    +1.2%Critical Chance (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +120Offense (3)
    +2.06%Critical Chance (1)
    +0.35%Offense (1)
    +1.99%Tenacity (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.92%Critical Chance (3)
    +44Offense (1)
    +7Defense (1)
    +5.7%Potency (3)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 17620
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 16,058(2,921)
    Protection 31,754(10,687)
    Speed 166(38)
    Critical Damage 186%(36%)
    Potency 14.9%(6.9%)
    Tenacity 27.06%(5.06%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,972(441)
    Physical Critical Chance 75.59%(30.84%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%(4.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,758(370)
    Special Critical Chance 41.26%(30.84%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.9%(4.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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