• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    50,476/97,009
    46,533
    Level
    100 %
    1,976/1,976
    Star Influence
    7 %
    2,166/29,638
    27,472
    Ability Levels
    49 %
    3,015/6,119
    3,104
    Crew
    73 %
    43,320/59,277
    15,957
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    71 %
    22,471/31,336
    8,865
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    74 %
    25,662/34,527
    8,865
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    50476
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 68,981(41,423)
    Protection 30,907(30,907)
    Speed 130(40)
    Critical Damage 150%
    Potency 59.33%(59.33%)
    Tenacity 74.33%(59.33%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,872(4,729)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 40.2%(12.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 34.7%(24.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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