• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,553/98,352
    89,799
    Level
    9 %
    191/1,976
    1,785
    Star Influence
    9 %
    2,755/30,086
    27,331
    Ability Levels
    1 %
    98/6,119
    6,021
    Crew
    9 %
    5,510/60,172
    54,662
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,342/34,527
    31,185
    Level
    9 %
    191/1,976
    1,785
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,353/32,331
    27,978
    Level
    21 %
    429/1,976
    1,547
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    26 %
    828/3,138
    2,310
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8553
  • Primary Attributes
    Strength (STR) 993
    Agility (AGI) 568
    Tactics (TAC) 568
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 31,945(14,071)
    Protection 9,381(9,381)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.22%(9.22%)
    Tenacity 24.22%(9.22%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,783(1,393)
    Physical Critical Chance 19.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,363
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12%(1.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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