• Galactic Power Breakdown

    cur / max
    diff
    Overall
    54 %
    52,735/97,009
    44,274
    Level
    100 %
    1,976/1,976
    Star Influence
    14 %
    4,248/29,638
    25,390
    Ability Levels
    65 %
    4,032/6,119
    2,087
    Crew
    71 %
    42,480/59,277
    16,797
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    71 %
    22,332/31,336
    9,004
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    64 %
    1,490/2,295
    806
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    72 %
    24,868/34,527
    9,659
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    36 %
    836/2,295
    1,460
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    52735
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 70,188(42,630)
    Protection 31,808(31,808)
    Speed 131(41)
    Critical Damage 150%
    Potency 61.06%(61.06%)
    Tenacity 76.06%(61.06%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,010(4,867)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 40.5%(12.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 35.3%(25.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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