• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    31,854/97,009
    65,155
    Level
    100 %
    1,976/1,976
    Star Influence
    22 %
    6,525/29,638
    23,114
    Ability Levels
    77 %
    4,713/6,119
    1,406
    Crew
    31 %
    18,641/59,277
    40,635
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    28 %
    8,991/31,336
    22,345
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    58 %
    1,352/2,295
    944
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    32 %
    11,149/34,527
    23,378
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    59 %
    1,376/2,295
    920
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    31854
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 54,493(26,935)
    Protection 20,098(20,098)
    Speed 116(26)
    Critical Damage 150%
    Potency 38.58%(38.58%)
    Tenacity 53.58%(38.58%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,218(3,075)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 36.3%(8.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.8%(17.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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