• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    31,992/98,352
    66,360
    Level
    100 %
    1,976/1,976
    Star Influence
    28 %
    8,489/30,086
    21,597
    Ability Levels
    74 %
    4,550/6,119
    1,569
    Crew
    28 %
    16,979/60,172
    43,194
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    33 %
    10,845/32,331
    21,486
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    3,138/3,138
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    10 %
    231/2,295
    2,064
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    23 %
    8,020/34,527
    26,507
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    21 %
    1,149/5,334
    4,185
    Gear Pieces
    0 %
    11/7,515
    7,505
    Mods
    10 %
    231/2,295
    2,064
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    31992
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 61,676(34,334)
    Protection 22,889(22,889)
    Speed 129(29)
    Critical Damage 150%
    Potency 22.49%(22.49%)
    Tenacity 37.49%(22.49%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,527(3,401)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.8%(3.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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