• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    19,693/40,488
    20,795
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    57 %
    6,483/11,295
    4,812
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    65 %
    1,514/2,295
    782
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +20Speed (4)
    +566Health (2)
    +6Defense (1)
    +2.21%Potency (1)
    15-E
    Mk V-E Crit Damage Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +2.12%Critical Chance (1)
    +4Defense (1)
    +666Protection (1)
    +2.05%Potency (1)
    15-A
    Mk V-A Potency Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.86%Health (2)
    +10Speed (2)
    +4.02%Critical Chance (2)
    +12Defense (2)
    15-A
    Mk V-A Potency Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +15Speed (3)
    +21Defense (3)
    +1.9%Potency (1)
    +0.94%Health (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +937Protection (2)
    +8Defense (1)
    +14Speed (3)
    +0.66%Offense (2)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +22Defense (3)
    +7Speed (2)
    +363Health (1)
    +525Protection (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Rey (Jedi Training)
    1
  • 19693
    Power
  • Primary Attributes
    Strength (STR) 927
    Agility (AGI) 1,185
    Tactics (TAC) 686
    Strength Growth (STR) 6.9
    Agility Growth (AGI) 7.9
    Tactics Growth (TAC) 4.9
    Mastery 0
  • General
    Health 21,527(1,491)
    Protection 33,614(8,119)
    Speed 236(96)
    Critical Damage 216%(66%)
    Potency 71.16%(45.16%)
    Tenacity 28%
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,424(148)
    Physical Critical Chance 45.6%(6.14%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 36.5%(7.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,881(115)
    Special Critical Chance 16.97%(6.14%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.6%(9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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