• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    12,014/97,009
    84,995
    Level
    100 %
    1,976/1,976
    Star Influence
    2 %
    723/29,638
    28,915
    Ability Levels
    34 %
    2,085/6,119
    4,034
    Crew
    12 %
    7,231/59,277
    52,046
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,501/34,527
    30,026
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    25 %
    7,962/31,336
    23,374
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    1 %
    26/2,295
    2,270
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12014
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 35,160(7,602)
    Protection 5,672(5,672)
    Speed 97(7)
    Critical Damage 150%
    Potency 10.89%(10.89%)
    Tenacity 25.89%(10.89%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,011(868)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.3%(2.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.8%(5.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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