• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    31,795/104,783
    72,988
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    31 %
    10,207/31,968
    21,762
    Ability Levels
    8 %
    620/6,903
    6,284
    Crew
    31 %
    20,413/63,937
    43,523
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    33 %
    11,500/34,527
    23,027
    Level
    47 %
    929/1,976
    1,047
    Stars
    100 %
    4,655/4,655
    Ability Levels
    39 %
    2,121/5,334
    3,213
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    49 %
    1,133/2,295
    1,163
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    40 %
    13,870/34,527
    20,657
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    61 %
    1,406/2,295
    890
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    23 %
    8,652/37,507
    28,855
    Level
    38 %
    759/1,976
    1,217
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    26 %
    2,165/8,315
    6,150
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    38 %
    873/2,295
    1,422
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    31795
  • Primary Attributes
    Strength (STR) 702
    Agility (AGI) 702
    Tactics (TAC) 1,227
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 52,102(39,466)
    Protection 26,311(26,311)
    Speed 118(32)
    Critical Damage 150%
    Potency 25.6%(25.6%)
    Tenacity 40.6%(25.6%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,053(2,336)
    Physical Critical Chance 21.67%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 13,579(10,635)
    Special Critical Chance 20.21%(10.21%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.1%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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