• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    14,980/33,742
    18,762
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    1,934/4,550
    2,616
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    58 %
    1,350/2,295
    945
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.77%Protection (1)
    +24Offense (1)
    +4.86%Potency (3)
    +0.78%Health (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +260Health (1)
    +10Speed (2)
    +1122Protection (2)
    +9Defense (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.97%Potency (1)
    +254Health (1)
    +25Offense (1)
    +4.58%Protection (3)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +7Defense (1)
    +1.46%Tenacity (1)
    +1168Protection (2)
    +2%Defense (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +766Protection (1)
    +4.55%Protection (3)
    +1.64%Critical Chance (1)
    +34Offense (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +80Offense (2)
    +1.24%Defense (1)
    +1.33%Critical Chance (1)
    +652Health (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 14980
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 19,119(5,982)
    Protection 26,420(5,353)
    Speed 138(10)
    Critical Damage 150%
    Potency 14.83%(6.83%)
    Tenacity 23.46%(1.46%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,991(460)
    Physical Critical Chance 59.71%(14.96%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.4%(5.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,714(326)
    Special Critical Chance 25.38%(14.96%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.9%(3.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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