• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,423/33,742
    18,319
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.41%Health (2)
    +7Speed (2)
    +2.01%Critical Chance (1)
    +4.93%Potency (3)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.67%Protection (2)
    +2.71%Critical Chance (2)
    +1286Protection (2)
    +3.04%Tenacity (2)
    15-C
    Mk V-C Speed Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +674Health (2)
    +1251Protection (2)
    +4Speed (1)
    +0.47%Offense (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1137Protection (2)
    +15Speed (3)
    +2.78%Defense (2)
    +363Health (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +19Defense (3)
    +3.86%Critical Chance (2)
    +2.22%Tenacity (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +11Speed (3)
    +2.56%Protection (2)
    +1.75%Health (2)
    +1.36%Tenacity (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15423
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 16,673(3,536)
    Protection 31,004(9,937)
    Speed 204(76)
    Critical Damage 150%
    Potency 36.93%(28.93%)
    Tenacity 28.61%(6.61%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,691(160)
    Physical Critical Chance 53.32%(8.57%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%(4.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,476(88)
    Special Critical Chance 18.99%(8.57%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.5%(3.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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