• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    21,806/97,292
    75,486
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    17 %
    5,275/29,733
    24,458
    Ability Levels
    8 %
    533/6,119
    5,586
    Crew
    25 %
    15,071/59,466
    44,395
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    33 %
    11,668/34,527
    22,859
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    27 %
    1,469/5,334
    3,866
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    50 %
    1,149/2,295
    1,146
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    16 %
    5,077/31,546
    26,469
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    62 %
    1,443/2,295
    852
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21806
  • Primary Attributes
    Strength (STR) 1,344
    Agility (AGI) 769
    Tactics (TAC) 769
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 50,745(26,553)
    Protection 17,702(17,702)
    Speed 122(22)
    Critical Damage 150%
    Potency 17.4%(17.4%)
    Tenacity 32.4%(17.4%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,511(2,630)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.2%(2.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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