• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,373/33,742
    18,369
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    66 %
    1,533/2,295
    762
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +11Defense (2)
    +1443Protection (2)
    +2.55%Defense (2)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1.59%Protection (1)
    +3.92%Defense (3)
    +1.36%Tenacity (1)
    +1.96%Health (2)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4.68%Protection (3)
    +3.74%Tenacity (2)
    +5Speed (1)
    +0.35%Offense (1)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.3%Critical Chance (2)
    +7Speed (2)
    +610Protection (1)
    +65Offense (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.27%Critical Chance (2)
    +14Defense (2)
    +2.44%Defense (2)
    +8Speed (2)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.29%Protection (2)
    +8Speed (2)
    +2.76%Defense (2)
    +15Defense (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15373
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 14,167(1,030)
    Protection 35,036(13,969)
    Speed 191(63)
    Critical Damage 180%(30%)
    Potency 8%
    Tenacity 27.1%(5.1%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,753(222)
    Physical Critical Chance 60.32%(15.57%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.8%(7.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,539(151)
    Special Critical Chance 25.98%(15.57%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.6%(6.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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