• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    15,943/102,101
    86,158
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    6 %
    2,079/31,074
    28,995
    Ability Levels
    0 %
    0/6,903
    6,903
    Crew
    22 %
    13,863/62,149
    48,286
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,219/34,527
    31,308
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    44 %
    1,032/2,295
    1,263
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    27 %
    9,454/34,527
    25,073
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    57 %
    1,328/2,295
    968
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    28 %
    9,958/34,527
    24,569
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    57 %
    1,325/2,295
    971
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15943
  • Primary Attributes
    Strength (STR) 287
    Agility (AGI) 574
    Tactics (TAC) 287
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 45,147(39,981)
    Protection 15,107(15,107)
    Speed 120(20)
    Critical Damage 150%
    Potency 38.78%(38.78%)
    Tenacity 53.78%(38.78%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,832(7,029)
    Physical Critical Chance 19.54%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 8.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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