• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    16,352/97,009
    80,657
    Level
    100 %
    1,976/1,976
    Star Influence
    1 %
    565/29,638
    29,073
    Ability Levels
    40 %
    2,505/6,119
    3,614
    Crew
    19 %
    11,306/59,277
    47,970
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    20 %
    6,505/31,336
    24,831
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    13 %
    293/2,144
    1,851
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    11 %
    3,834/34,527
    30,693
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    16352
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 38,624(11,066)
    Protection 8,257(8,257)
    Speed 100(10)
    Critical Damage 150%
    Potency 15.85%(15.85%)
    Tenacity 30.85%(15.85%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,406(1,263)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.5%(3.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.2%(8.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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