• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    29,276/97,009
    67,733
    Level
    100 %
    1,976/1,976
    Star Influence
    10 %
    3,218/29,638
    26,420
    Ability Levels
    42 %
    2,627/6,119
    3,492
    Crew
    36 %
    21,456/59,277
    37,821
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    7,996/34,527
    26,531
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    31 %
    728/2,295
    1,568
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    37 %
    11,614/31,336
    19,722
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    10 %
    233/2,295
    2,063
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    29276
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 50,280(22,722)
    Protection 16,953(16,953)
    Speed 112(22)
    Critical Damage 150%
    Potency 32.54%(32.54%)
    Tenacity 47.54%(32.54%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,737(2,594)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 35.1%(7.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 25.5%(15.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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