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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    99 %
    64,055/64,622
    567
    Level
    100 %
    1,976/1,976
    Star Influence
    98 %
    18,392/18,581
    189
    Ability Levels
    100 %
    6,903/6,903
    Crew
    98 %
    36,785/37,163
    378
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    99 %
    21,168/21,378
    210
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    97 %
    7,305/7,515
    210
    Mods
    100 %
    1,899/1,899
    cur / max
    diff
    Overall
    98 %
    18,972/19,182
    210
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    3,138/3,138
    Gear Pieces
    97 %
    7,305/7,515
    210
    Mods
    100 %
    1,899/1,899
    cur / max
    diff
    Overall
    99 %
    21,168/21,378
    210
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    97 %
    7,305/7,515
    210
    Mods
    100 %
    1,899/1,899
  • Power
    64055
  • Primary Attributes
    Strength 808
    Agility 1625
    Tactics 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
  • General
    Health 91349(76805)
    Protection 25601(25601)
    Speed 177(63)
    Critical Damage 150%
    Potency 44.57%(44.57%)
    Tenacity 59.57%(44.57%)
    Health Steal 0%
  • Physical Offense
    Physical Damage 11510(9235)
    Physical Critical Chance 39.29%(2.21%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.76%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.94%
    Deflection Chance 2%
    Special Critical Avoidance 0%
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