Evasive Rebel attacker that provides as a decoy for the Ghost while applying buffs to allies
Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns.
Damage: 26,755 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.282 | |
2 | 50 |
+5% Damage
1,250
5
|
1.346 |
3 | 60 |
+5% Stealth Chance
1,250
5
|
1.346 |
4 | 68 |
+10% Damage
3,750
5
5
|
1.474 |
5 | 73 |
+10% Stealth Chance
5,000
10
5
|
1.474 |
6 | 78 |
+10% Damage
12.5K
10
10
5
|
1.603 |
7 | 84 |
+10% Stealth Chance
21.2K
15
15
10
|
1.603 |
8 | 85 |
+30% Damage
73.8K
25
25
10
15
|
1.987 |
Inflict Target Lock on target enemy for 2 turns, with a 70% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. If target enemy is Empire, also inflict Speed Down for 2 turns, which can't be Evaded.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+5% Target Lock Chance
5,000
10
5
|
|
3 | 1 |
+10% Target Lock Chance
5,000
10
5
|
|
4 | 1 |
+5% Target Lock Chance
7,500
10
10
|
|
5 | 1 |
+10% Target Lock Chance
13.8K
15
10
5
|
|
6 | 1 |
+5% Target Lock Chance
21.2K
15
15
10
|
|
7 | 1 |
+10% Target Lock Chance
45K
20
20
15
5
|
|
8 | 1 |
Inflict Speed Down on target enemy for 2 turns if they are Empire
78.5K
30
30
20
15
|
Deal Physical damage to target enemy with a 70% chance to grant all allies Critical Chance Up for 2 turns.
Damage: 54,250 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.686 | |
2 | 1 |
+5% Damage
5,000
10
5
|
2.82 |
3 | 1 |
+10% Damage
5,000
10
5
|
3.089 |
4 | 1 |
+15% Critical Chance Up Chance
7,500
10
10
|
3.089 |
5 | 1 |
+5% Damage
13.8K
15
10
5
|
3.223 |
6 | 1 |
+10% Damage
21.2K
15
15
10
|
3.492 |
7 | 1 |
+15% Critical Chance Up Chance
45K
20
20
15
5
|
3.492 |
8 | 1 |
+20% Damage and +20% Critical Chance Up Chance
78.5K
30
30
20
15
|
4.029 |
While Phantom II has no Protection, it has a 60% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
+5% Buff Chance
1,250
5
|
|
3 | 60 |
+5% Buff Chance
1,250
5
|
|
4 | 70 |
Add Defense Up for 2 turns
5,000
10
5
|
|
5 | 75 |
+5% Buff Chance
7,500
10
10
|
|
6 | 80 |
+5% Buff Chance
13.8K
15
10
5
|
|
7 | 1 |
Add Speed Up for 2 turns
32.5K
20
15
10
5
|
|
8 | 1 |
+10% Buff Chance
88.8K
25
25
10
20
|
Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
+0.5% Evasion
1,250
5
|
|
3 | 60 |
+0.5% Evasion
1,250
5
|
|
4 | 70 |
+0.5% Evasion
5,000
10
5
|
|
5 | 75 |
+0.5% Evasion
7,500
10
10
|
|
6 | 80 |
+1% Evasion
13.8K
15
10
5
|
|
7 | 85 |
+1% Evasion
32.5K
20
15
10
5
|
|
8 | 85 |
While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled
88.8K
25
25
10
20
|
Enter Battle: Phantom II gains Stealth, Advantage, and Offense Up for 2 turns, and reduces the cooldown of Call Reinforcement on the allied Capital Ship by 1.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
Add Advantage and Offense Up for 2 turns
175K
25
|
|
3 | 85 |
Reduce cooldown of Call Reinforcement on allied Capital Ship by 1
525K
75
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: PHANTOM2