• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    14,839/34,317
    19,478
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    53 %
    2,718/5,124
    2,406
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +7Speed (2)
    +3.99%Critical Chance (2)
    +1.64%Defense (1)
    +2.87%Health (3)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +9Speed (2)
    +0.97%Offense (2)
    +4.64%Potency (3)
    +1.51%Critical Chance (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.42%Health (4)
    +13Defense (2)
    +5Speed (1)
    +286Health (1)
    15-A
    Mk V-A Offense Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +3.28%Protection (2)
    +8Defense (1)
    +4.59%Potency (3)
    +620Health (2)
    15-A
    Mk V-A Offense Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.35%Offense (3)
    +2.02%Tenacity (1)
    +5.34%Protection (3)
    +5Speed (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +10Speed (2)
    +1225Protection (2)
    +3.89%Tenacity (2)
    +0.79%Offense (2)
  • Gear Needed

    Mk 7 Kyrotech Shock ProdMk VII
    3
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Chedak ComlinkMk IV
    2
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 Nubian Security ScannerMk VI
    1
    Mk 9 BAW Armor ModMk IX
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    2
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    2
    Power Cell Injector (Ionic) - Skiff Guard (Lando Calrissian)
    1
  • 14839
    Power
  • Primary Attributes
    Strength (STR) 920
    Agility (AGI) 598
    Tactics (TAC) 555
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 20,888(3,073)
    Protection 22,841(2,939)
    Speed 168(36)
    Critical Damage 150%
    Potency 22.23%(9.23%)
    Tenacity 31.91%(5.91%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,494(190)
    Physical Critical Chance 66.42%(33.5%)
    Armor Penetration 43
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 27.6%(5.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,451(119)
    Special Critical Chance 43.5%(33.5%)
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 16.6%(4.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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