• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    29,690/97,292
    67,602
    Level
    100 %
    1,976/1,976
    Star Influence
    15 %
    4,594/29,733
    25,139
    Ability Levels
    77 %
    4,745/6,119
    1,374
    Crew
    30 %
    18,376/59,466
    41,090
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    7,290/31,546
    24,256
    Level
    38 %
    759/1,976
    1,217
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    58 %
    1,370/2,354
    984
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    38 %
    13,128/34,527
    21,399
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    54 %
    1,262/2,295
    1,034
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    29690
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 57,351(30,009)
    Protection 20,006(20,006)
    Speed 125(25)
    Critical Damage 150%
    Potency 19.66%(19.66%)
    Tenacity 34.66%(19.66%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,098(2,972)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.4%(2.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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