• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    17,854/97,292
    79,438
    Level
    100 %
    1,976/1,976
    Star Influence
    16 %
    4,914/29,733
    24,818
    Ability Levels
    18 %
    1,136/6,119
    4,983
    Crew
    16 %
    9,829/59,466
    49,637
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    6,885/34,527
    27,642
    Level
    47 %
    929/1,976
    1,047
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    14 %
    756/5,334
    4,578
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    5 %
    120/2,295
    2,175
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,036/31,546
    27,510
    Level
    47 %
    929/1,976
    1,047
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    10 %
    252/2,295
    2,043
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17854
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 47,190(19,848)
    Protection 13,232(13,232)
    Speed 117(17)
    Critical Damage 150%
    Potency 13%(13%)
    Tenacity 28%(13%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,092(1,966)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.4%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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