• Galactic Power Breakdown

    cur / max
    diff
    Overall
    11 %
    10,766/97,009
    86,243
    Level
    100 %
    1,976/1,976
    Star Influence
    1 %
    571/29,638
    29,067
    Ability Levels
    40 %
    2,505/6,119
    3,614
    Crew
    9 %
    5,714/59,277
    53,563
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    15 %
    4,813/31,336
    26,523
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    33 %
    716/2,144
    1,428
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    55 %
    1,263/2,295
    1,032
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,523/34,527
    32,004
    Level
    7 %
    143/1,976
    1,833
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    13 %
    978/7,515
    6,537
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    10766
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 34,368(6,810)
    Protection 5,081(5,081)
    Speed 96(6)
    Critical Damage 150%
    Potency 9.75%(9.75%)
    Tenacity 24.75%(9.75%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,920(777)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30%(2.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.2%(5.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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