• Galactic Power Breakdown

    cur / max
    diff
    Overall
    59 %
    23,434/39,703
    16,269
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    10,511/10,511
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +15Speed (3)
    +2.59%Tenacity (2)
    +1.69%Protection (1)
    +3.06%Potency (2)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +777Health (2)
    +1.25%Critical Chance (1)
    +2.45%Health (3)
    +9Defense (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4.29%Critical Chance (2)
    +2.23%Potency (1)
    +17Speed (4)
    +793Protection (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +61Offense (2)
    +4.11%Critical Chance (2)
    +1.71%Potency (1)
    +15Speed (3)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +13Speed (3)
    +6Defense (1)
    +0.53%Offense (1)
    +1079Health (3)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.53%Tenacity (1)
    +1240Protection (2)
    +10Speed (2)
    +3.44%Protection (2)
  • Gear Needed

    Mk 4 Chedak ComlinkMk IV
    1
    Mk 7 Kyrotech Shock ProdMk VII
    2
    Mk 9 TaggeCo Holo LensMk IX
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 4 Zaltin Bacta GelMk IV
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Maul
    1
  • 23434
    Power
  • Primary Attributes
    Strength (STR) 903
    Agility (AGI) 698
    Tactics (TAC) 648
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 5.5
    Mastery 0
  • General
    Health 28,839(9,332)
    Protection 28,740(3,337)
    Speed 269(100)
    Critical Damage 150%
    Potency 36.99%(7%)
    Tenacity 47.12%(4.12%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,283(395)
    Physical Critical Chance 46.52%(9.65%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.8%(3.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,130(379)
    Special Critical Chance 19.65%(9.65%)
    Resistance Penetration 15
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.6%(2.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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