• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    22,161/98,352
    76,191
    Level
    73 %
    1,458/1,976
    518
    Star Influence
    16 %
    4,919/30,086
    25,167
    Ability Levels
    28 %
    1,731/6,119
    4,388
    Crew
    23 %
    14,054/60,172
    46,118
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    10 %
    3,432/32,331
    28,899
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    12 %
    390/3,138
    2,748
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    0 %
    18/2,295
    2,277
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    32 %
    11,316/34,527
    23,211
    Level
    52 %
    1,028/1,976
    948
    Stars
    100 %
    4,655/4,655
    Ability Levels
    33 %
    1,767/5,334
    3,567
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    36 %
    839/2,295
    1,457
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    22161
  • Primary Attributes
    Strength (STR) 1,449
    Agility (AGI) 829
    Tactics (TAC) 829
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 49,853(23,771)
    Protection 15,847(15,847)
    Speed 120(20)
    Critical Damage 150%
    Potency 15.57%(15.57%)
    Tenacity 30.57%(15.57%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,382(2,354)
    Physical Critical Chance 23.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,989
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.9%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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