• Galactic Power Breakdown

    cur / max
    diff
    Overall
    9 %
    9,623/97,292
    87,669
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    6 %
    1,823/29,733
    27,910
    Ability Levels
    2 %
    182/6,119
    5,937
    Crew
    12 %
    7,291/59,466
    52,175
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,765/34,527
    29,762
    Level
    19 %
    386/1,976
    1,590
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    16 %
    879/5,334
    4,455
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    17 %
    405/2,295
    1,890
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    10 %
    3,336/31,546
    28,210
    Level
    19 %
    386/1,976
    1,590
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    35 %
    828/2,354
    1,526
    Gear Pieces
    14 %
    1,110/7,515
    6,405
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    9623
  • Primary Attributes
    Strength (STR) 1,110
    Agility (AGI) 635
    Tactics (TAC) 635
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 32,326(12,346)
    Protection 8,230(8,230)
    Speed 110(10)
    Critical Damage 150%
    Potency 8.09%(8.09%)
    Tenacity 23.09%(8.09%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,776(1,222)
    Physical Critical Chance 20.58%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,524
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.9%(1.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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