• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,847/34,527
    18,680
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    53 %
    1,223/2,295
    1,073
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Chance Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.49%Protection (1)
    +1.79%Potency (1)
    +1.78%Critical Chance (1)
    +648Health (2)
    15-D
    Mk II-D Crit Chance Receiver
    15-D
    Primary Stats
    +19Speed
    Secondary Stats
    +0.68%Critical Chance (1)
    +402Protection (2)
    +1.03%Protection (1)
    +0.84%Defense (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +404Health (1)
    +5%Tenacity (3)
    +85Offense (3)
    +2.09%Protection (1)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2065Protection (3)
    +1.6%Tenacity (1)
    +4.95%Potency (3)
    +239Health (1)
    15-D
    Mk V-D Crit Chance Data-Bus
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3Speed (1)
    +0.54%Offense (1)
    +1.62%Tenacity (1)
    +4.42%Critical Chance (2)
    15-B
    Mk V-B Crit Chance Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +8Defense (1)
    +67Offense (2)
    +4.11%Critical Chance (3)
    +686Protection (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Ionic) - Darth Maul
    1
  • 15847
    Power
  • Primary Attributes
    Strength (STR) 596
    Agility (AGI) 1,016
    Tactics (TAC) 472
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 13,755(2,602)
    Protection 27,712(4,236)
    Speed 116(22)
    Critical Damage 150%
    Potency 6.74%(6.74%)
    Tenacity 51.22%(32.22%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,942(320)
    Physical Critical Chance 83.78%(34.99%)
    Armor Penetration 75
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.3%(2.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,356(224)
    Special Critical Chance 44.99%(34.99%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.3%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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