• Galactic Power Breakdown

    cur / max
    diff
    Overall
    11 %
    11,359/97,292
    85,933
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    4 %
    1,481/29,733
    28,251
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    16 %
    9,877/59,466
    49,589
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    18 %
    6,378/34,527
    28,149
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    14 %
    770/5,334
    4,565
    Gear Pieces
    3 %
    261/7,515
    7,254
    Mods
    31 %
    713/2,295
    1,583
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    17 %
    5,736/32,331
    26,595
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    54 %
    1,724/3,138
    1,415
    Gear Pieces
    0 %
    63/7,515
    7,452
    Mods
    56 %
    1,299/2,295
    996
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    11359
  • Primary Attributes
    Strength (STR) 536
    Agility (AGI) 306
    Tactics (TAC) 306
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 24,324(14,676)
    Protection 9,784(9,784)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.61%(9.61%)
    Tenacity 24.61%(9.61%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,203(1,453)
    Physical Critical Chance 15.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.4%(3.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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