• Galactic Power Breakdown

    cur / max
    diff
    Overall
    13 %
    12,880/97,009
    84,129
    Level
    100 %
    1,976/1,976
    Star Influence
    1 %
    430/29,638
    29,208
    Ability Levels
    30 %
    1,866/6,119
    4,253
    Crew
    14 %
    8,609/59,277
    50,668
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    22 %
    7,168/31,336
    24,168
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    72 %
    1,547/2,144
    597
    Gear Pieces
    7 %
    569/7,515
    6,947
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    11 %
    4,138/34,527
    30,389
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12880
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 37,211(9,653)
    Protection 7,203(7,203)
    Speed 99(9)
    Critical Damage 150%
    Potency 13.83%(13.83%)
    Tenacity 28.83%(13.83%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,245(1,102)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31%(3.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.2%(7.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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