• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    21,136/97,292
    76,156
    Level
    54 %
    1,080/1,976
    896
    Star Influence
    13 %
    3,882/29,733
    25,850
    Ability Levels
    10 %
    645/6,119
    5,474
    Crew
    26 %
    15,530/59,466
    43,936
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    38 %
    13,180/34,527
    21,347
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    36 %
    837/2,295
    1,458
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,075/31,546
    27,471
    Level
    22 %
    452/1,976
    1,524
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    18 %
    425/2,354
    1,929
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    26 %
    609/2,295
    1,686
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21136
  • Primary Attributes
    Strength (STR) 1,379
    Agility (AGI) 789
    Tactics (TAC) 789
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 50,723(25,901)
    Protection 17,267(17,267)
    Speed 122(22)
    Critical Damage 150%
    Potency 16.97%(16.97%)
    Tenacity 31.97%(16.97%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,495(2,565)
    Physical Critical Chance 23.12%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,893
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.2%(2.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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