• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    34,659/97,009
    62,350
    Level
    100 %
    1,976/1,976
    Star Influence
    24 %
    7,241/29,638
    22,397
    Ability Levels
    77 %
    4,755/6,119
    1,364
    Crew
    34 %
    20,688/59,277
    38,588
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    37 %
    11,613/31,336
    19,723
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    20 %
    474/2,295
    1,821
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    32 %
    11,374/34,527
    23,153
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    52 %
    1,205/2,295
    1,091
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    34659
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 58,545(30,987)
    Protection 23,121(23,121)
    Speed 120(30)
    Critical Damage 150%
    Potency 44.38%(44.38%)
    Tenacity 59.38%(44.38%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,681(3,538)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 37.4%(9.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 29.9%(19.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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