• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,307/33,742
    18,435
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    63 %
    1,467/2,295
    828
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3Speed (1)
    +1.93%Health (2)
    +1.59%Protection (1)
    +11Defense (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +12Speed (3)
    +11Defense (2)
    +1.87%Potency (1)
    +3.8%Protection (2)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.89%Offense (2)
    +4.2%Potency (2)
    +811Protection (1)
    +406Health (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +1.32%Offense (3)
    +0.9%Health (1)
    +774Health (2)
    +12Defense (2)
    15-D
    Mk V-D Crit Chance Data-Bus
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.21%Protection (1)
    +577Protection (1)
    +1.53%Critical Chance (1)
    +7Speed (2)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.46%Health (3)
    +1.88%Potency (1)
    +2.38%Defense (2)
    +10Speed (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15307
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 15,785(2,648)
    Protection 28,795(7,728)
    Speed 160(32)
    Critical Damage 180%(30%)
    Potency 15.95%(7.95%)
    Tenacity 22%
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,884(353)
    Physical Critical Chance 66.28%(21.53%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.9%(5.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,581(193)
    Special Critical Chance 31.95%(21.53%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.2%(5.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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