• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    15,402/31,546
    16,144
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    58 %
    1,352/2,295
    944
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Defense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.87%Tenacity (1)
    +1260Protection (2)
    +19Defense (3)
    +2.97%Defense (2)
    15-E
    Mk V-E Health Receiver
    15-E
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.29%Defense (1)
    +8Defense (1)
    +1.76%Potency (1)
    +1.07%Health (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1059Protection (2)
    +3.15%Critical Chance (2)
    +1.03%Health (1)
    +1.36%Potency (1)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +21Defense (3)
    +770Health (2)
    +1.29%Tenacity (1)
    +45Offense (1)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +72Offense (2)
    +1.73%Tenacity (1)
    +0.66%Health (1)
    +409Health (1)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.85%Health (2)
    +9Speed (2)
    +7Defense (1)
    +345Health (1)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 15402
    Power
  • Primary Attributes
    Strength (STR) 1,291
    Agility (AGI) 598
    Tactics (TAC) 639
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 34,472(5,726)
    Protection 65,328(32,849)
    Speed 126(9)
    Critical Damage 150%
    Potency 50.12%(3.12%)
    Tenacity 34.88%(4.89%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,484(248)
    Physical Critical Chance 24.2%(3.15%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 38.7%(6.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939(218)
    Special Critical Chance 13.57%(3.15%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 26.7%(7.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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